Sorry if there are no apostrophes in my post, that key on my keyboard is broken. Ive had this issue come up before when I switched between different monitors, but I cant seem to crack it on my home computer. When I try exporting FBX using Export Selected in Maya, it gets to the point where I can type in the file name,…
Dear polycount people, hope you are fine and i don't bother you with my tiny issue... but i am kind of frustrated now. I use Modo 11.03 Here you can see what i would like to do: What i tried so far: - moved the pivot in Modo and exported for test - moved the center point in Modo and exported for test - moved both in Modo…
Hey folks, I've now followed a couple of different tutorials for multi-sub object materials/objects and I can't seem to get it to work. The latest, most sensible method I've gone through: Create my object in 3ds Max. Assign material ID to the polys. Create dummy and link object to dummy. Export geo by adding the dummy to…
I basically have zero scripting knowledge, but I want to make a simple MEL script that makes CryEngine exporting faster for me. Can anyone help me out with how I can achieve this? This should save a bunch of time since I export from Maya very often. In the following order I want to: 1. Select one or multiple objects…
I am getting a weird error here guys, maybe its something really simple to fix or i am just missing something stupid, but this is getting me crazy and nobody seems to have this error :( The problem is that once i have imported the model from max to udk the uvs seem to break, so it breaks my lighting uvs and the lighting…
Hi i been trying to make normal maps for my work i use zbrush to scuplt it I been using GOZ is easier putting into zbrush i create the normal map for it from zbrush i am not using zmapper. But when i attach it to my model the normals dont turn out right but when i export the low res zbrush file and import it in the normal…
====Day3 progress==== * after settling on the final low poly mesh I used UV master in zbrush to get the UVs in place * then I exported the both a highpoly and lowpoly version of the model and to bake the details within Substance painter, and started painting only within the base color channel as I am still not sure on what…
So, I know how to animate and import animations. What if I wanted an animated cut scene that has two characters interacting with each other. How would I approach this? My thoughts are that I animate the full cut scene minus the camera (because that is being animated in UDK) in Maya before importing it into UDK. In the end…
Basic Zbrush question for those of you out there who might know what the hell I'm doing wrong. I made a head model in Max, exported it as a .OBJ, imported it into Zbrush and this is what I get. Which is fine, but then I hit that Divide button under the geometry rollout in the hopes of smoothing my geometry out so I can…
Hi everybody! I'm currently a bit stuck, but for the past 2 days, I've been trying to move a model from Maya 2018 using Hard/Soft Edges to control the hardness of edges. Problem is when I export the model (with Game Exporter) to FBX I have had this shading problem. From my understanding, Max doesn't use Maya's hard/soft…