Basic Zbrush question for those of you out there who might know what the hell I'm doing wrong.
I made a head model in Max, exported it as a .OBJ, imported it into Zbrush and this is what I get.
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Which is fine, but then I hit that Divide button under the geometry rollout in the hopes of smoothing my geometry out so I can start sculpting some detail in and this is what I get.
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As you can see, the geometry isn't as smooth as it can be and my usual method around this is to apply meshsmooth in MAX, but I want to be able to re-export the low-poly from zbrush. Am I missing something in the general exporting/importing process here? This is really shagging my willingness to work on this project.
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Many thanks to anyone who can offer me any help!
Replies
Yup, that was the problem. Many thanks!