Hey folks, I've now followed a couple of different tutorials for multi-sub object materials/objects and I can't seem to get it to work. The latest, most sensible method I've gone through:
Create my object in 3ds Max.
Assign material ID to the polys.
Create dummy and link object to dummy.
Export geo by adding the dummy to the exporter list.
Create multi-sub material, with Standard materials using the Crytek shader.
Create the material in CryENGINE using the create material button in the CryExporter thing.
The multi-sub material is created fine.
The geo is exported.
But when the material is applied to the geo it always default to the first slot no matter what.
I've tried both a single mesh with different material IDs and two separate meshes with different IDs parented to the same dummy. Neither work.
Anything I'm missing here?
Replies
Make sure the ID are actually applied, change the colors for the materials in 3ds max to check this.
Make sure that in CE3 you apply the parent material not a sub material.
Check if your material works fine with other geometry, and your if your geometry works fine with other materials.
I've double checked the material ID on the objects in Max, so clearly it's something that's going wrong when I export.
Open Material Editor
click on an empty slot
change multi sub object
apply to object
set sub number for material
click material set standard change to crytek
rename materil copy material to other slot
set opacity proxy 50% rename proxy
proxy turn on physicalize, physical proxy (no draw)