Home Technical Talk

Normals from Zbrush to maya

polycounter lvl 7
Offline / Send Message
Samuraigun7 polycounter lvl 7
Hi i been trying to make normal maps for my work i use zbrush to scuplt it I been using GOZ is easier putting into zbrush i create the normal map for it from zbrush i am not using zmapper. But when i attach it to my model the normals dont turn out right but when i export the low res zbrush file and import it in the normal seem to be working just fine i dont know what is going on or what i am doing wrong but can anyone help i really need to get over this problem and continue my work.

barrelproblem.png

Here are two different way one is modeled in maya and just exported the normal map and attach it to the file and it seem it doesnt work. The other way is i exported the low res from maya and just imported into maya with the normal maps already created.

Replies

  • Samuraigun7
    Offline / Send Message
    Samuraigun7 polycounter lvl 7
    Can anyone help me i really want to know how to create good normal maps for low poly objects
  • cryrid
    Offline / Send Message
    cryrid interpolator
    I'm not exactly sure what the problem is here, especially since you say "but when i export the low res zbrush file and import it in the normal seem to be working just fine", and the image looks fine as well.

    Are you baking the mesh in zbrush and then trying to apply it to a different, perhaps older mesh in Maya? A normal map is designed to be used on the model that created it.
Sign In or Register to comment.