Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Hi everyone. There is kind of a rant with the drawings of this post so here is the tl;dr version : I never finish my drawings and I really want to complete this one, I think it is the right place to show it and make it better. So here I am with a sketch that I drew during last night Overwatch Contenders (Rogue was quite…
Hey you beautiful people. For the next few months I really want to spend some time exploring a pair of characters that would fit into the Overwatch world. The first one is Valeriy Vegera's Rose(https://www.artstation.com/artwork/VDrdZ). I chose her because in the game's world, I envision her working alongside Luca, which…
1st you assume thing about my job and the way I see advancement that aren't true. I really like my job, the company is small enough that I can jump around and wear a lot of hats if I want to. Everyone knows everyone else and if someone shows some interest in another department, learning something new, blazing a new trail…
I first picked up Blender two weeks ago, with absolutely no experience in 3D modeling. The reason was that I really wanted to make custom models for the game "Team Fortress 2". That, and the program was free. Though Blender's interface was daunting, to say the least, a slew of tutorials have helped me make a little bit of…
On September 30th 2010 the folks at Valve released an update for Team-Fortress 2 called the Mann-conomy Update. This update featured the five winning item packs from Polycount's Team Fortress 2 contest, the Polycount Pack. The TF2 update not only included community-made item packs, but also included a whole new store…
He rushes through his enormous library, eager on picking up only the darkest, most forbidden tomes. He screams through the gargantuan building, his magnificent, powerful voice echoing through every corner. “Minions: Assemble!” Loading his strong, buffed arms with the books, he supersonic sprints back to the grand foyer,…
Creating the environment for Outland 17 has been a fun experience. Though the production of the game has made life quite busy, I have enjoyed every second of it. Working into the wee hours and burning the midnight oil is what every environment artist anticipates. The hard work that everyone on Grenade Tree Games has put in…
Creating the environment for Outland 17 has been a fun experience. Though the production of the game has made life quite busy, I have enjoyed every second of it. Working into the wee hours and burning the midnight oil is what every environment artist anticipates. The hard work that everyone on Grenade Tree Games has put in…
cool stuff man! good to see some people dabbing in this stuff. i'm no the best director but i'll try and come up with some crits. 1. you start with a jump cut. the problem is that the first two camera shots are way to close together. it gives the fealing that someone bumped the camera, and feals awkward. if you have any…