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Author:
IsadistI
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Kevin Johnstone of Epic Games
I had the chance to talk with Kevin Johnstone recently about his past & present career as an artist for Epic Games, his beginnings as an artist and why he's been so shy to the community these p…
45
Last
NikhilR
Nov 26 2024
WildStar, Behind the Scenes
Here at Polycount, we're always on the lookout for awesomesauce to share with you. And man oh man do we have some sweet exclusive screens and hot juicy giblets to share with y'all today. The team at…
35
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iam717
Aug 2023
Creator of Crazybump, Ryan Clark
Polycount’s Ryan Jackson talked recenty with Ryan Clark about the development of Crazybump, a tool most game artists now use in their regular arsenal of tools. Ryan Jackson - Before we begin let…
1
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adam
Nov 2012
Paul Pepera, hard-surface pro
Polycount's Hamish Bode had a chance to chat with Paul Pepera, master hard-surface high poly modeler and Lead Mission Artist for 343 Industries. Hamish Bode: How long have you been involved in the g…
11
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vayansinmiedo
Oct 2011
Xoliul Shader 2: "The Second Coming"
The ever-popular Xoliul Shader has now been given an overhaul and we talked to the geniuses responsible for it's awesomeness. Laurens and Robbert-Jan have been hard at work and what they're come up …
26
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fractalife
Sep 2011
Jordan Walker - The man behind the Bathhouse
After winning the Stages category with his impeccable re-imagining of E. Honda’s Bathhouse in our recent BRAWL competition, Jordan Walker gives us a bit of insight into who he is and how he got to …
10
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glottis8
Aug 2011
Robin Walker, Mann-conomy Update
On September 30th 2010 the folks at Valve released an update for Team-Fortress 2 called the Mann-conomy Update. This update featured the five winning item packs from Polycount's Team Fortress 2 cont…
5
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adam
May 2011
Kalvin Lyle
Guest interviewer, Nick Halme, brings us an interview with Kalvin Lyle, Art Director, Game Designer, Character Artist and all around extraordinary guy. Read on for some insight in to the cr…
16
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Kalvin Lyle
Jan 2011
Phillip Klevestav
You know him in the videogame art community as PhillipK, the one writing all those amazing tutorials as of late. I wanted to talk with him about who he is, why he's writing these tutorials (really,…
14
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SanderDL
Oct 2010
The Hows and Whys of Rhoen Theer
Sony Online has published a new article on their Art Portal. This one discusses the creation of Rhoen Theer, a god-killing raid boss in Everquest 2. Dave Brown, a lead character artist at SO…
2
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mutatedjellyfish
Sep 2010
Interview: Ryan Clark, creator of CrazyBump
[U][IMG]http://boards.polycount.net/images/features/rclark2.jpg[/IMG][/U] [LEFT][I] Eariler this year, CrazyBump creator Ryan Clark finally saw his project come out of public beta and in to a fully d…
1
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adam
Jun 2008
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