Kabam is growing and were growing quickly.
With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic massively multi-player social gaming space. Our studio business model allows us to sustain a startup culture that empowers you to drive change and create and own the outcome of your contributions contributions that impact millions of gamers daily.
We believe in small teams working collaboratively to build great products. Were extremely selective, with an emphasis on smarts, attitude and ethics. Artists at Kabam enjoy regular Art Team lunches, life drawing sessions, and impromptu drawing classes.
Think you have what it takes to make real games? We want to meet you.
WHAT YOU'LL DO:
The Mobile Art Director will work out of Kabams office in San Francisco. This position will be responsible for developing strategy for mobile games being produced across the company and building up and guiding a team of artists to transform wireframes and concept art into beautiful, usable games and provide post-launch support for new in-game features and content. As this team is starting off small, youll be required to not only direct teams but also initially to be hands-on and produce excellent art work yourself too.You will need to contribute anything from concept sketches and mock-ups to finished production-ready character, environment, UI, and marketing art for use in a game.
Responsibilities include:
* Collaborate with the production team to establish team strategy for developing future mobile games, providing input on design, art pipeline, tools, and development framework
* Supervise, mentor, and inspire teams of illustrators and UI/UX designers, including in-house, in other offices, and external to the company
* Communicate with the production team and work with the art team to define and document the aesthetic vision for a given title
* Lead formal and informal review sessions and provide effective team feedback
* Wear multiple hats to help out with all aspects of a game's visual design, UI, art, animation, marketing artwork, and more.
* Actively manage the asset pipeline for a game with an eye toward balancing delivery constraints (budget, time, quality, technical limitations)
* Turn wireframes and technical notes into visually compelling and meaningful designs
* Produce fantastic illustration work, contributing concept artwork and finished game-ready assets for characters, environments, UI, and marketing artwork.
* Proactively communicate with the Product and Engineering team to collaborate on design and solve problems as a team
* Research, explore and communicate art and design best practices
* Collaborate with Kabams offices in Beijing, China to ensure that strategies and best practices are being followed throughout every studio.
* Build a great art team by reviewing applicants portfolios and reels, actively seeking out suitable candidates, and interviewing applicants; Also maintain a strong pool of contract illustrators and designers
WHAT WE'RE LOOKING FOR:
* 7+ years of professional and advanced leadership experience in games, especially social, mobile, and/or handheld games
* Prefer experience working on game titles for iOS or Android with at least one released game
* Fantastic hands-on illustration ability, as demonstrated through art samples; Must be able to produce work in a variety of styles from casual to realistic and a variety of subjects, including characters, environments, props, UI elements, and more
* Advanced knowledge of Photoshop and Flash; Animation and 3D experience a plus
* Strong cross-functional communications skills
* Demonstrated experience managing multiple projects, priorities and deadlines
* Exceptional attention to detail and problem-solving skills
* Excellent ability to communicate with Creative Director, Artists, Designers, Engineers and others in person and via voice, writing, and visually; Experience managing a team of artists required
* Must give direction well and collaborate with a somewhat flat team: Must play well with others, and no prima donnas!
* Superb technical skills and a proven track record of producing great artwork given technical constraints and also working with engineers to ensure that artwork is properly and creatively implemented
* Strong passion for gaming, especially in the mobile and social markets
* A desire to grow your skills and experience; a natural mentor
* A terrific sense of humor.
* Must be available to work on site full time in our office in downtown San Francisco
TO APPLY:
To send us your information, click
here. Please don't forget to include a portfolio: NO APPLICATION WILL BE CONSIDERED WITHOUT ART SAMPLES OR A LINK TO A PORTFOLIO.