Hello, so for example if i'm crafting a 3d character for the portfolio purposes, character have one mechanical hand, if i use kitbash to assembly the hand out of various mecha tiny parts is it considered as fake? should i avoid that or proceed ?
ive been trying to learn how to achieve the bloom effect on the object (for example a oil lamp) in a dark atmosphere/room? Any tips or tutorial links would be appreciated. Cuz im dying to learn how to do it.
Hi everyone, I am doing a research into Level of detail models in and underwater environment. I was wondering if anyone know what effect the water would have on the model (for example blurness). Thank you all.
Is it possible to buy an older version of 3d studio max for example 2012? I can't see any option to do so on the offical site. I would like to buy a cheaper version of the software. Any ideas?
hello, does anyone know of a script or way to export all the peices of separate geometry in a seen at once....via one click? for example, head arm, leg, etc....all exported as separate obj's at once.
Thank you Alex! I have done experiments with nanite and decided not to use this time for two reasons. The first one is that for thin geometry, in this case grass strands for example, the rendering gets very noisy as you get further away from the foliage. The rendered polygons get so thin that it can't be rendered well.…
Hey guys ! I've decided that creating a tank will be great example to polish my skills in modo and get criticized and get better as an creator So let's start ! Thank you for upcoming advices and comments in advance.
Hey guys, I'm haing issues bakign my maps down from a highpoly mesh exported out of zbrush onto my low poly mesh. Any ideas? This issue is in both Maya and Xnormal, here's an example:
A general question about workflow. When you pose a character in a complicated pose, for example from standing in the T-pose to a sitting position, is it advised to texture the character before you pose or after? Cheers! :D
Hey gang, In the process of getting ZBrush 4r6 and I was looking at videos of panel loops and the curve brushes. How effective are they for hard surface modeling? Take for example, this armor that I'm working on for this character: