hello, does anyone know of a script or way to export all the peices of separate geometry in a seen at once....via one click? for example, head arm, leg, etc....all exported as separate obj's at once.
The OBJ exporter/importer does this if you set it to "Group by Object". Then when you import un-check "Unify" under Geometry Options (right side) and it won't collapse them all into one object but it leaves them as separate.
I think it even remembers the pivot point of each object?
I think he means each one being a separate .obj file, not just separate parts in one .obj
It'd be fairly easy to write a script to do this, although it'd require the user to specify an output folder, and then I guess it'd just name each .obj to match the mesh name.
Here you go, fritz, and anyone else who wants it...
http://www.greveson.co.uk/scripts/exportObjSet.ms <-- Save it to your 3dsmax scripts folder and run it once. You will find a new entry in Customize under the "MoP's Tools" category. Assign it to a hotkey, or put it in a toolbar or a quad menu.
If it breaks, let me know what version of Max you're on, and what you were doing when it broke.
It's fairly straightforward though, I wrote it in about 20 minutes and thus haven't tested it beyond about 10 primitives.
It'll probably take a while if you're exporting a lot of dense geometry.
Replies
I think it even remembers the pivot point of each object?
It'd be fairly easy to write a script to do this, although it'd require the user to specify an output folder, and then I guess it'd just name each .obj to match the mesh name.
http://www.greveson.co.uk/scripts/exportObjSet.ms <-- Save it to your 3dsmax scripts folder and run it once. You will find a new entry in Customize under the "MoP's Tools" category. Assign it to a hotkey, or put it in a toolbar or a quad menu.
If it breaks, let me know what version of Max you're on, and what you were doing when it broke.
It's fairly straightforward though, I wrote it in about 20 minutes and thus haven't tested it beyond about 10 primitives.
It'll probably take a while if you're exporting a lot of dense geometry.