Did you save your UV layout and load it? It looks like the vert index table for the saved mesh didn't match the mesh it was imported into so it screwed up where the faces should be.
If you click on a face in the UV editor does its position match in the viewport or did it jumble it all up?
Ummm I'm not totally sure what you mean to be honest Mark, I'm still pretty new to all this baking Malarchy.
I sculpted in Zbrush, then retopo'd. created the Highpoly from the new low poly and exported both out as obj's. I then UV'd only the low poly and then tried to bake the high poly down onto it.
Any huge holes in this work flow? I'm hoping it's just a case fo softening the normals somewhere along the road.
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If you click on a face in the UV editor does its position match in the viewport or did it jumble it all up?
also it just looks as if all the normals on the HP are hard
I sculpted in Zbrush, then retopo'd. created the Highpoly from the new low poly and exported both out as obj's. I then UV'd only the low poly and then tried to bake the high poly down onto it.
Any huge holes in this work flow? I'm hoping it's just a case fo softening the normals somewhere along the road.