I have this subtool and when I try to use the morph brush zbrush saves the file to disk and crashes. Does Anyone have any idea why this happens it only happens on this subtool. the tool has 6 mil polys and 3 sdvis.
Hi PC. Is there an option for continuing/connecting on the same brush stroke? For example I brush one line and once I let it go I want to brush another line on top of that and have it look like it's connecting smoothly without having the bumpy 2nd layer look and without using the smooth brush.
Guys, I'm just wondering if theres a brush that will accentuate your details with one quick stroke so to speak. For instance, lets say I've drawn some lovely wrinkles on a character with the standard brush, not a wrinkle brush or something. But I've noticed that the wrinkles could be a little deeper/more pronounced. Now I…
I seem to be having an odd problem with zbrush. I created an armature out of zspheres, and hit 'make adaptive skin', then hit 'make polymesh 3d' to begin editing it. Whenever I use the move brush on it though, some weird snapping happens. It's almost as if I have alt held, but its not the case. What am I doing wrong here?
So I never really used ZBrush up until that point and I am sure that what's bothering me is obviously something right there in my face, but I tried to look it up on Google and in here and I found nothing about it. I am terribly sorry if it has already been posted before. I am working on a ZTool that's divided in a couple…
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
Hey there all, I've got two quick questions. Firstly, is there any way to avoid the 'creasing' you get when trying to sculpt a 90 degree angle in ZBrush? I want to add a little bit of edge damage to an archway prop I'm working on for my current project. I can't figure out how the base mesh should be made, I've tried adding…
Hi, wondering if anyone can help me. (Using Zbrush 4r7) I had to create a hole in my sculpt so I used the curve bridge brush. After it remeshes my sculpt. I decimated and used fbx export to bring into Maya. The scale & position between my low and decimated mesh are no longer in the same space in Maya. I done some tests and…