Hi, wondering if anyone can help me. (Using Zbrush 4r7)
I had to create a hole in my sculpt so I used the curve bridge brush. After it remeshes my sculpt. I decimated and used fbx export to bring into Maya.
The scale & position between my low and decimated mesh are no longer in the same space in Maya.
I done some tests and realised it was the curve bridge brush that is causing it.
Is there a way to prevent this? Thanks