Technical Director and Lead Engineer Online social/MMO startup We are a very young game studio startup building an online Flash-based MMO and looking for a game engineering god. We are developing engaging online Flash-based MMO-style gaming worlds aimed young kids, with a unique and innovative strategy. You would be a…
Red Dead Redemption: Undead Nightmare The mostly singleplayer DLC for Rockstar's Red Dead Redemption, Undead Nightmare, was released on XBox Live and Playstation Network yesterday. Rather than talk about its plethora of additions to the game or the gameplay found within it - theres plenty of that to be found on the…
Dinosaur Games is a new development studio in the heart of Texas. Dinosaur Games was started by our very own polycounter, Jesse 'skankerzero' Sosa and his ex-coworkers. Their love for retro styled, arcade action games prompted them into action. Sosa tells us, "After being in the industry for over 10 years, we just wanted…
I'm in the progress of making what is essentially a modular character set to sell on a game dev resource store (multiple ones). But I have some questions on what might be prefered. Here's the concept: A Male/Female set based on one body type of that gender (Athletic, Slender, Chubby, Muscular) with a range of clothing…
About me: I have a fair amount of 3d modeling/texturing and digital 2d experience and have done varying amounts of both free and paid work over the years. Without going into detail about my personal life, I need extra income and I'm willing to try my chances on things like Steam Workshop, Unity/UE4 asset stores, etc. (This…
Outside of some very specific scenearios when a studio lets their 3d artists design their own gear sets or items, such 2d skills are not so much listed as a requirement for the expected day to day tasks (besides maybe paintovers, as stated above) but rather as a clue that such skills will play a part and potentially tip…
Not bad but add to natetheartist's comment I really think you should look at the bigger picture of animation, I don't think he meant the characters weren't expressive enough in terms of their facial animations or anything, but rather the overall movement of your characters. The animations are extremely mechanical and I…
Hey kolby! [ QUOTE ] 16k triangle model in the 3d viewer... "invalid function parameter 'msh->UVs.size()' : SOrry cannot calculate tangent basis for meshes with more thean 32k UVs" [/ QUOTE ] 16k triangles mesh and 32k UVs looks like the exporter you are using is messing some data. Have you tryed other format? Are you sure…
At first I was going to comment on the shape of the model itself...but since I just finished playing some good 'ole n64 games....I think if it had a better texture it would be passable. Are u one of the Heajes? I saw some stuff from another heaj that had superb texture work, you should ask that person for some pointers on…
Thank you very much, Mik2121. Please don't be alarmed about the instruction counts in the making of videos, 'cause they are not indicative of how it should be in any way. I didn't think people might spot them in those videos:D if you check out this simple example I put together…