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Latest Post
The Environment Art of Halo 4
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the larges…
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FuzzYspo0N
Jan 2013
CGTrader: Show me the money!
CGTrader is a new site that provides artists with 100% royalties from the sales of their items - yeah, that's right... 100%. Now, you may think there's a catch (isn't there always?) but all you nee…
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MainManiac
Jun 2011
L.A. Noire: Reference Photography Jackpot
Back in the 1920's a man called Robert Spence decided to lean out of a bi-plane over L.A. and take what would be, over 80 years later, used as reference photography for the game of the moment; L.A.…
2
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tokkentakker
May 2011
Diablo III: "Followers" Update
Blizzard have recently released new footage and details of the "Followers" system in Diablo III.The update shows off the Followers that will act similarly to the Mercenaries in Diablo II and is the…
10
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Ampaist
May 2011
GoZ update for Zbrush
The Pixologic Twitter feed announced an update to the GoZ plugin for Zbrush this morning.The entirety of the update is: New update of GoZ is available for ZBrush 4. It fixes several issues & ad…
2
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Lazerus Reborn
May 2011
The Art of Video Games
This exhibition at the Smithsonian American Art Museum explores the forty-four year evolution of video games as an artistic medium. Finally! It's about time the awesomeness that is video game art g…
3
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|Buddy|
May 2011
Undead Nightmare
Red Dead Redemption: Undead Nightmare The mostly singleplayer DLC for Rockstar's Red Dead Redemption, Undead Nightmare, was released on XBox Live and Playstation Network yesterday. Rather than ta…
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Romediggity
Oct 2010
Holy crap, Arkham Asylum
I'm extremely late to the party, I know. But I just finished that amazing game last night. If its alright with you guys I'd like to forgo the music playlists and awesome videos to jog your memories…
17
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Bbox85
Oct 2010
The Influence of Art Direction
Guest editor to Polycount, Nick Halme, brings us some commentary on the influence art direction has on design, and how design influences art direction. The goal with such an article …
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nfrrtycmplx
Oct 2010
Building Helm's Deep
Greetings, wanderer! Pull up a chair, because today we've been talking to Vincent "ParoXum" Mayeur about his fantastic Helm's Deep environment, which he spent around 6 weeks constructing in 3ds max …
12
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onher_247
Sep 2010
BRINK
Splash Damage, previously known for their Enemy Territory flavour of games, is set to release BRINK in the Spring of 2011. Splash Damage is promising a seamless single-player, co-op and mul…
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Pavel Petrenko
Aug 2010
The Co-worker
There's been a lot of discussion lately in the Polycount Forum about an article written by Christopher Gregorio on How to hire an artist. Our very own Jon Jones wrote a rebuttal on his blog that's …
13
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d1ver
Aug 2010
Alien Swarm
Back when Unreal Tournament 2004 was the game of choice for modders, you may remember a little game called Alien Swarm. Well, the game and the team have come a long way since those days and the two…
10
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EVIL
Jul 2010
A 3D Concept Process
After we read his fantastic post where he shows off some 3D illustrations & concepts, we asked Artem 'X-Convict' Volchik if he'd mind writing about the process of creating these images. More …
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Joshua Stubbles
Jul 2010
Think back...
What made you want to work in the videogame industry? At a glance, the answer probably comes quick. 'To make money!', 'What else would I be doing?', or even 'It just sorta happened.' But to…
16
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Shogun3d
Jun 2010
TF2: Polycount Pack, Week 1 check-in
This contest is an interesting one, isn't it? Those entering must challenge themselves in a number of interesting ways: You have a game with an extremely established art style, an art style…
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Thomas Truong
Jun 2010
(Some of) the Weapons of Bioshock 2
Vincent Joyau - along time member of Polycount - recently shared with me some of his creations for Bioshock 2. Primarily he was tasked with creating the weapons you as the player would use in Biosh…
8
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[HP]
Jun 2010
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