About me: I have a fair amount of 3d modeling/texturing and digital 2d experience and have done varying amounts of both free and paid work over the years. Without going into detail about my personal life, I need extra income and I'm willing to try my chances on things like Steam Workshop, Unity/UE4 asset stores, etc. (This is not necessarily the only think I'd try.)
My question is not about technical stuff (I've got tools, I have or can find the knowledge), but this: how the heck do I figure out what to make? Doubly so if it's game assets for a game I have limited familiarity with?
(Obvious things I've considered already and in some cases am doing: ask other people who play the games what they'd be interested in, look for forum threads of people asking for stuff (no luck here)).
My current level of knowledge about the various platforms looks like this:
- Unity: Have poked at it on and off over time, currently working with people on a game project using it. (I do have one solid idea for this but it's longer term and involves coding, which I'm not great at but know almost enough to get in trouble with.) I get the general idea that generic, reusable stuff is going to be the most useful, but there are also a lot of people who have already cornered the market on some categories of that.
- UE4: I know it exists. I assume it's a similar environment to Unity Asset Store.
- Turbosquid: I made an account on it a long time ago and even put a couple things up but I haven't looked at it in a long time.
- TF2 Workshop: I used to play TF2 a lot before it went F2P, had drawings for a map design that fell by the wayside, had poked at Hammer. I'm familiar with the power of the Hat.
- DOTA2 Workshop: I'm not a MOBA player - I don't dislike them, but I'm not good at them and the time it would take me to get good is more than I'm willing to invest. But I've downloaded the game and have started poking at the tutorials.
- (I'm also aware that all the Steam Workshop stuff is voted on by players, so I figure getting an idea of demand is doubly important.)
- CS:GO: Is neither the sort of game I'm interested in playing nor the type of stuff I would enjoy making. Nothing against those who disagree.
- SoE/Daybreak Games Player Studio: I have a Player studio account because I'm in the closed beta of Landmark and I'm fascinated by voxel tech, but I need more practice with it (mesh prop submissions aren't a thing yet) and before the wipe they had last week the servers were almost dead; it's picked up again but I think the environment might be too volatile right now. I poked at Everquest 2 and didn't really get out of the starter area; I might need to find a lore/style guide. (My MMO attention span is pretty much occupied by Final Fantasy XIV.)
Are there any I missed?