Hi, this is my first ever post in Polycount. Hoping to get critique so I can improve better. I am currently experimenting on the art style for a game I'm developing. Going for a flat-ish and clean style. At present I'm conflicted about whether the character looks better here with or without the eyes. Due to the nature of…
Hello, I'm having a weird error where everytime I extrude and edge, the corresponding face's UV separates and fills the whole UDIM. I've pressed 3 and seems like the faces are intact, not sure why the UV looks like a white square. Does anyone know why or how to fix this? can't model a thing at the moment. .
Hey all! so I'm making a set of mod tools for a couple of video games as the tools are either non existent or outdated and no longer work on modern systems. I'm starting off with a simple converter for the game's model files that will convert them to Wavefront OBJ and then back again. These are proprietary file formats…
Hi guys, noob questions regarding topology on deformed face like two face from batman. I'm always retopologyzing symmetrical human faces but how about deformed face? Is it ok to have more topology on the deformed area than the normal area like two face from batman. Because my mentor said that even with deformed face, when…
Hi guys, for incorporating animated wrinkle maps I'm halving the brow normal map into two masks. L_brow and R_Brow so they can move independent of one another. The problem I'm stumbling into is having the two masks fade into each-other equally so if added together, the color space equals 1 (all white). 1st Mask is for…
DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
So I been making characters. But each character I made, it seems they from the same videogame, same character, same face and same body, I just make different costumes to equip on them. When I actually should be making different characters. So the face/head is top priority right now. To create uniqueness to each face.…
Hi, I'm trying to work out how to uv and texture a race track in Max. I've built a simple track to experiment on (using line and sweep). I've been trying out the graphite modeling tools - I want the faces highlighted in light blue to be the road, the ones above to be mountains and the lower faces to be mountains too. All…
Hi! I've been looking for some answers in the content that I've watched, but I didn't exactly find something that will fix the problem I'm facing right now. I'm following miss Arilizart's process video for normal painting inside Painter, and although I've followed pretty much each step they do, I'm facing a problem in the…