I have a good PC and no problem since I began trim sheet. I created the mesh (plane) on Maya, made UV and imported and baked in Substance. When I put colors layers (for anchors point) it's good but when I'm begin to make normal, height and texture it's... war ! I don't understand why this random display problems ! Every…
As I was able to understand, today the industry standard (well, one of) is using trim sheets, that are texture with bunch elements that can be seamlessly tiled on the model. I think old plain regular tileable textures also considered a part of that technique, but I'm not sure... But how do you work with them? Not in a…
Hi - im having some issues getting displacement working correctly in UE4. I has a trim sheet texture im using for floor materials - concrete, tiles, bricks etc. Im attempting to set up displacement using a heightmap to the various bricks and tiles, however when the displacement occurs you can see bleed from the surrounding…
Hi everyone, I just finished this sci-fi trim sheet as a practice project. I kept it pretty simple on purpose, basing it off of the popular "sci-fi corridor" designs seen around. I'm planning to add it to my portfolio, possibly with a couple of variations. I'd appreciate any feedback you may have. Thanks!
I'm about to begin a big sci-fi project, and I've been reading up on a lot of Alex Senechal's works and blogs. He talks about these things called "Trim Sheets" a lot, which seem to just be flat planes with a ton of different details in them. They don't necessarily flow together though. It looks like it's just a collection…
I'm working with a modular workflow on my current project and am lost on how to handle corners. If my main trim is 4m meters long, its UVs look like this... Despite not understanding how to tile the corners, I don't understand how to make other sizes of the trim pieces continue to be seamless without stretching the…
After looking at a few tutorials and studying existing trim sheets i decided to try and make one to learn the technique. This is where i'm at after some hours. Initial Sculpt Current UE4 Material Marmoset Attempting to reach a style similar to Overwatch and other Stylized PBR game projects. Going to try Building some…
This wall is mirrored so i'ts using the same uvs position for both sides, but for some reason in one side the trim normals are inverted. I have the same setup inside blender and the normals look fine there. Any tips on what i can try to fix this? Some update, the problem seems to be happening because i have the trimsheet…
Hello I recently dicoverd that you can use Trim Shet to build big Modular Pieces and save a lot of Texture Space. Now after some Research I´ve come to understand how to use these sheets but not exatly how to make them. I have already finshed all the parts I need to create my Trimm sheet (Patterms Materials etc.), but I am…
Hi everyone, as title says I am modeling some spools. The wood itself are all unique textures, however the cable is very long and I decided to go with trimsheets for it. When baking in Marmoset without the cable there is bleeding all over the mesh, and with the cable it creates errors as the UVs overshoot. How would you…