I have a good PC and no problem since I began trim sheet. I created the mesh (plane) on Maya, made UV and imported and baked in Substance.
When I put colors layers (for anchors point) it's good but when I'm begin to make normal, height and texture it's... war ! I don't understand why this random display problems !
Every time I have to close and reopen Substance and sometime it's already the mess
AMD Ryzen 7 5800H with Radeon Graphics 3.20 GHz
32,0 Go RAM
Windows 11
Thank you for your help !
Replies
Good luck!
It's a mobile chip with an integrated GPU which almost certainly doesn't meet minimum requirements.
That doesn't guarantee it won't work - provided the drivers and Painter are playing nice with each other it should function at a basic level (painter appears to run, which it also does on my 5500u laptop).
AMD GPU support in Painter (and plenty of other apps) has never been particularly solid so I'm not surprised to see it breaking when things get even mildly difficult.
That sort of corruption looks like a memory issue (gut feeling). Assuming you have the latest drivers (or you google and try to find a driver version that people say works) you could try reducing your working texture size and reducing the bit depth of the channels in your texture set in the hope that it fixes the issue
You really do need a dedicated (ideally nvidia) GPU to work effectively with Painter - which doesn't help you much if you're working off a laptop or other small form factor machine
I did all of this with my laptop : https://raphaellabarre1.artstation.com/
With Maya/Substance and Unreal workflow
second is to make sure you can still work on the other assets you've made
- if you can't its likely broken on a driver/windows/painter update
- if you can, there's something about this scene that is upsetting your machine