Hi everyone, as title says I am modeling some spools. The wood itself are all unique textures, however the cable is very long and I decided to go with trimsheets for it.
When baking in Marmoset without the cable there is bleeding all over the mesh, and with the cable it creates errors as the UVs overshoot.
How would you fix this ? (the trim uvs are highlighted in blue, as you can see no overlap with the unique islands)
Thanks in advance !
Replies
The wood parts do not need to be uniquely unwrapped into an atlas, this wastes texture resolution, making it blurry. You will get better wood texture if you use a tiled texture for the wood.
https://medium.com/@legacykraft/trim-sheet-detailed-breakdown-bd35c78d16c3
@PixelMasher also has a great step-by-step here
https://www.artstation.com/blogs/pixelmasher/1zja/creating-trim-textures-4-part-free-tutorial-step-by-step
Will check all these ! Thanks for sharing !