After looking at a few tutorials and studying existing trim sheets i decided to try and make one to learn the technique.
This is where i'm at after some hours.
Current UE4 Material
Attempting to reach a style similar to Overwatch and other Stylized PBR game projects.
Going to try Building some assets with This trim sheet.
This is my first trim sheet so there is probably a lot of issues that i am not seeing due to being a beginner, feel free to voice your critiques.