Howdy. I started makin' this stupid thing to get used to blender 2.8 by force, and it's sort of grown wildly out of hand already. I found this image of a traction engine with full independent suspension, albiet primitive swing arm based on the camber of the rear wheel. And that got my mind jogging on what a 'modern'…
I have a set of fibermesh haircards i imported from zbrush but when setting up the modifiers I hit a limit and couldn't make them any thicker. I've groomed them and imported them into 3ds max however i'm trying to figure out if theres a way to make them thicker (not on the z axis) without moving their position. If possible…
I have a problem with the IKFK arm i am building in maya. The upper arm twist joints, the last segment does a 180 whenever I move the forearm past 90 degrees. The upper arm twist is made of 4 joints, with the first and last attached to a EP curve, skin bind with a shoulderbind_R and elbowbind_R joint parent constrain to…
Hi Guys,I have a question regarding animation. I'm doing a Quadruped animation and i'm trying to Mirror/Swap my pose, in Z-Axis (180 Degrees Turn). The problem is that i can successfully mirror it in the X-Axis but when i try to mirror in Z-Axis there are a lot of problems like spine is not mirrored correctly. I used the…
Bug: Object is a TEAPOT as an example ^. So while i was testing stuff, i came across this interesting error, if you lock (lock as in can't rotate upward or downward anymore with the mouse) you get an error of competing shaders. I found a "fix" wanted to help in the debug department so if you know about this already i…
Hi guys, I've played with Marmoset for a while now and decided to to a very small product viz type project as an introduction to UE4, which I've been meaning to get my hands dirty with for ages. Anyway, so far so good(ish) but I've run into a snag which I can't figure out. The first image is of a spindle in a bycicle pedal…
Hallo,when I use the "Align - Spacing Tool", sometimes my objects rotate around the spline and sometimes they don´t. How can I avoid the rotation ? on the left the objects rotate around the axis of the spline, on the right it is like it should be:
Yo Polycount, I'm having a bit of trouble finding some info on this topic. The only thing that I've found that comes close is this dead thread: https://www.sidefx.com/forum/topic/53784/ ". . . in Houdini is how to handle copying pre-made modular sections along a curve while still maintaining the original size of the input…
Hello, everyone. I'm writing a Blender Python script for exporting custom models to an old video game engine's model format. This is something that I've been struggling with for awhile now. So, I have a test model that has been rigged. However, I need to change the vertex indices. Unfortunately, Blender has no option for…
good Morning guys. I am currently at work and hit a bump. I have uvwed 4 pieces and started texturing them when suddenly i get a call about all of them needs to be on one 4k map. So my meshes are done, baked and 50% of the textures are done, but now they need to be on one 4k map and my head is not working atm. I Work in…