Object is a TEAPOT as an example ^.
So while i was testing stuff, i came across this interesting error, if you lock (lock as in can't rotate upward or downward anymore with the mouse) you get an error of competing shaders.
I found a "fix" wanted to help in the debug department so if you know about this already i couldn't find the thread about it hope it helps if you didn't already catch this one.
Oy: its not fixed i just reloaded idk what it is
i tried other axis, it worked on a different model, playing with the axis's, but the teapot still has the error for me.
Position Y: 0.02 - not rotation - worked - but does that mean the camera is just avoiding that angle and the bug remains?
Trying to be informative: this is with all of them using alpha - no image.