Hi Guys,
I have a question regarding animation. I'm doing a Quadruped animation and i'm trying to Mirror/Swap my pose, in Z-Axis (180 Degrees Turn). The problem is that i can successfully mirror it in the X-Axis but when i try to mirror in Z-Axis there are a lot of problems like spine is not mirrored correctly. I used the "Advanced Skeleton" and "Studio Library" for this, but no luck. Also if i rotate it from "Main Controller" the feet are sliding obviously.
Would really appreciate the help.
Thanks,
Salman