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3DS Max Multiple Object Scale Without Moving Position.

polycounter lvl 3
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Moofy polycounter lvl 3
I have a set of fibermesh haircards i imported from zbrush but when setting up the modifiers I hit a limit and couldn't make them any thicker. I've groomed them and imported them into 3ds max however i'm trying to figure out if theres a way to make them thicker (not on the z axis) without moving their position. If possible all at once but if not then one by one. Thankyou.



In hindsight next time I will just figure out how to increase the cap on the scale. It probably has something to do with the meshes density level I generated the strips from but I just want to make sure that I can't salvage this before I start that process over.

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  • rollin
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    rollin polycounter
    Hm.. I'm not sure here but maybe the only option you have is to select the edges which define the "thickness" and then scale them with pivot mode set to individual object pivots.
    Fastest way might be to quickly box-select all edges of one end and then box-deselecting any edges which define the length of the strips. Then row-select and then scale as described above. 
    Sorry for the wonky description, can't make pictures right now.. Maybe someone can jump in
  • Moofy
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    Moofy polycounter lvl 3
    rollin said:
    Hm.. I'm not sure here but maybe the only option you have is to select the edges which define the "thickness" and then scale them with pivot mode set to individual object pivots.
    Fastest way might be to quickly box-select all edges of one end and then box-deselecting any edges which define the length of the strips. Then row-select and then scale as described above. 
    Sorry for the wonky description, can't make pictures right now.. Maybe someone can jump in
    That worked great. Thanks. :)
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