Midwest Game development studio is searching for the best and brightest game developers to share there vision of creating a new world of entertainment through the power of technology, imagination and innovation. Creating quality games requires top production values in all aspects of a game, from design, technology and art…
Hey guys, I'm a 3d artist coming from a film/motion graphics background who is ready to make the switch to game artist. I've got decent modeling, texturing, and Maya material skills but need to now learn a current gen game art workflow using Maya/Zbrush/UDK (or CryEngine). I am basically looking for a good video tutorial…
Those awesome people over at Digital Raster bring Maya's Alt Centeric Nav to Zbrush. http://draster.com/ZSwitcher/ "ZSwitcher is a plug-in that allows you to use the same mouse and keyboard hotkeys to navigate your 3D canvas in ZBrush as you would in your 3D viewports in Maya, Mudbox, and many other 3d applications that…
Hi I am recently converted from regular hi-rez modeling to video game. I am used to using maya's procedurals in creating seamles tiled terrains by overlaying and then offsetting the repeat UV for the different textures so they wont tile. Now I am clueless when it comes to videogame tiling and overlays. I know commonly in…
first of all; What exactly do you need help with? Is it a thorough tutorial that you require or is it just a one thing. To work with both, you would want to start in Zbrush, then decimate and save the objects as .obj to import them into Maya to Retopo the mesh and unwrap. You can use PC wiki, go to Technical Support…
Hello there. Sorry for making my first thread so long and how you say, blunt, but there is something that has been bugging me for quite some time. Why is it that consumer cards perform so badly in Maya for me (2016 SP6 in my case)? Essentially I can separate a 3 million polygon (before subdivision), 1200 object model onto…
Sorry if this is the wrong place for this... I am looking to get the full version of Maya 2011 or newer. I am currently a student so I know there are some offers where students can get cheaper full versions of software. I did some searching on the net and found that autodesk use to offer a students a discount to upgrade…
Hey guys. I'm trying to create a cubemap texture in Maya using Maya's Transfer Map to sample the diffuse colors around a polygon cube. I have a sphere with a starmap texture and a few polygon spheres with planet textures. The Cube has a UV-map layout to match ATIs cubemap cross layout. Everything is working fine, except…
Ok, this may be a newbie question since Zbrush is new for me, but I just finished a model in Maya and exported the obj files of the various body parts. When I import into Zbrush I get gaps between the legs and the boots, and the arms and the gloves. There were no gaps when I did a smooth test in Maya. I even tucked the…
Just wondering if anyone has figured out how to calculate the vert count in Maya so it will match with Unreal. After importing almost any mesh into Unreal the vert count grows significantly, I'm assuming this is because of UV splits and hard edges, but I'm wonder if anyone knows how to predict this in Maya, and if any…