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Is it possible to show vert count in Maya the same way Unreal does?

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malcolm polycount sponsor
Just wondering if anyone has figured out how to calculate the vert count in Maya so it will match with Unreal. After importing almost any mesh into Unreal the vert count grows significantly, I'm assuming this is because of UV splits and hard edges, but I'm wonder if anyone knows how to predict this in Maya, and if any knows exactly why the vert count grows in Unreal.

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