Hi I am recently converted from regular hi-rez modeling to video game. I am used to using maya's procedurals in creating seamles tiled terrains by overlaying and then offsetting the repeat UV for the different textures so they wont tile. Now I am clueless when it comes to videogame tiling and overlays. I know commonly in maya for video games people use the unitize UV to tile textures on every poly face, but my question is how do you go about breaking the pattern of the terrain, or even doing a larga area of stain. It was mentioned that you can possibly duplicate a face, move it a little bit and remap the uv for those faces only so we can do decals, but is that the only way to do it(besides vertex lighting of course)? I really like overlaying transparency on top of each other, that method of stacking geometry can only go so far...
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Probably something to look into...
renderrough
wireframe