I have no idea what's going on here. I'm assembling my scene in Maya, exporting as fbx, tried 2014-2015 and 2016 versions, and importing in Unreal with "import into level" option under File. The number of meshes while importing is always showing the same, but I'm getting differend messed up results. Somtimes the top right…
Hello, it's been along while. I was inspired by Mad Joe's Mimic, for his new Battle Chaser game and thought I do one myself. Started Nov. 1 2015 on and off. I want to do a simple (bare) dwarven style treasure chest, and the mimic itself shall be a non-organic entity (something that's not as squishy). I envision that the…
Is there some sort of chart that compares these values for different materials? Like an index of refraction chart? I am having a hard time figuring out what values I should be using for different materials, and the sdk docs dont help. I know that fresnel affects the reflection amount from different viewing angles, does…
I tried doing this without "undoing" and with a square brush, I've never really gotten into traditional painting (I prefer sketching), and I've noticed that the mountainous rocks in the background seem unnaturally shaped. Also, a question on the side is how to get a really clean, detailed and metallic/shiny effect like…
Hi Everybody, I am a relatively new modeler trying to gain some skills. I recently came across a neat looking basketball shoe and tried to model it. Long story short, it turned out terribly. The thing is, I don't know exactly what I'm doing wrong. It looks alright in the wireframe, but looks like crap when it's rendering…
[vv]138790270[/vv] Article: http://www.engadget.com/2015/09/10/glean-keane-vr/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget&ncid=rss_semi While Virtual Reality has been touted as being huge for tourism or games, I personally believe it will also have a big impact on artists also. Imagine watching an artist…
I'm looking for a rigger that could adjust my current character rig so I have more control over the character's collar. I just want to be able to bend and move the collar a bit in situations like the image I attached showing it interpenetrating the chin. Having control on the front part of the collar that's on the…
Hi, When importing my textures/mesh into DDO - version 1.8, my mesh appears with the gray metallic material: My textures are named like this: Pistol.obj (triangulated and unwrapped in max) Pistol_AO.tga Pistol_Id.tga Pistol_Normal.tga Im using Photoshop from Creative Cloud 2015. Also, when applying Oily Painted Metal…
Hi I was wondering if anyone could help me with this. I'm making some RTS models suitable for the psp for a school project. They have 128x128 textures using 16 colors 15 and 1 team color. This model is 315 triangles. Anyone have any good tips for improving model readability at long distances. This is the model at what…
Hey guys, Im approaching the end of my final year of my games course and have created this truck as part of a larger scene. It would be really useful for me to get some opinions from awesomely talented guys like you so help me make it the best I can. Its currently only HP and i'm in the process of making it low poly and…