Is there some sort of chart that compares these values for different materials? Like an index of refraction chart?
I am having a hard time figuring out what values I should be using for different materials, and the sdk docs dont help. I know that fresnel affects the reflection amount from different viewing angles, does this mean something like water will have a high fresnel scale while wood will have a low fresnel scale?
Right now for my metal materials I am using something like this:
Fresnel bias: 0.5
Fresnel power: 2-3
Fresnel scale: 15-20
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Thanks guys.