Hi All, I have been trying to learn how to enhance my models by doing some sculpting in mudbox. The sculpting itself is going ok but I seem to be having issues when it comes to extracting the maps. The problem is that when I extract the maps I seem to be getting a lot distortion, especially around the uvw seams. As it is…
I have problem with output Gamma with baking textures. Gamma correction is OFF 1. If i bake first model - i have good normal maps 2. If i render second model - and have overexposure normals! In the same scene.. (I don't change settings!) And.. now if i want to render first model i have same overexposure texures like in…
Hey all, need a little guidance on this issue. While unwrapping an object I noticed a issue on all of my inset window pieces. The Problem in question: As you can see there is my UV layout on the right and the model to the right. I am getting a weird pinch on those inset windows in. I'm just looking for a nice clean texture…
Is there a setting somewhere that makes the entirety of the 2 axis move box handle work instead of just the tiny corner area at the far point? It's driving me mad having to click this tiny thing area when there's an entire region that should be able to be used. Circled area in the pic is the only area that works for multi…
Hello! So, I was wondering where I would find the option to turn on/off the red triangle count in the active View in max (see picture) as it is way more convenient than the standard Statistics that Max has.
So I'm trying to unwrap a model which consists of around 150 parts. The issue is that it stutters and becomes very slow when moving pieces around, Is there anyway around this? UV mapping one model runs perfectly fine.
Going back to this again. Doing all all my bakes in Substance Painter/Marmoset Toolbag 3 and everything looks cool everywhere until i try it inside Maya or Max and it get's these small x shaped artifacts. Now i know it's because i didn't triangulate before baking. Question is - is there a way to fix it in Maya/Max (Like…
Hi, I come from max (10 years xp) and need to learn maya. I want to make metalic tube with spline. With max it's really easy to create both sharp angle and smooth angles with filet for exemple. I don't know how to do sharp angles with a cv curve inside maya. Any help ?
Hi everyone. I'm quite newbie with 3d modeling and I started character modeling few days ago. I found quite many tutorials but most of the new ones using Zbrush right from the start and then you Max or Maya for retopologize and in the older ones, they use Max or Maya for basic character structure and then they use Zbrush…