Hi everyone. I'm quite newbie with 3d modeling and I started character modeling few days ago. I found quite many tutorials but most of the new ones using Zbrush right from the start and then you Max or Maya for retopologize and in the older ones, they use Max or Maya for basic character structure and then they use Zbrush for more details. My question is if it's old fashioned to start with Max or Maya or if it's just they personal style/workflow? Thank you kindly.
Sorry for my English, it is not my mother tongue.