Hey all, need a little guidance on this issue. While unwrapping an object I noticed a issue on all of my inset window pieces.
The Problem in question:
As you can see there is my UV layout on the right and the model to the right. I am getting a weird pinch on those inset windows in. I'm just looking for a nice clean texture flow on those inset pieces. I've tried everything in my UV mapping knowledge with no avail. Was just wondering if someone can shed some light on this.
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Now with breaking those corner edges would that lead to a poor Ambient Occlusion map? That's the only reason for me to keep these corners attached.
Much appreciated Sean, I guess in the grand scheme of things, a tiny corner in a scene won't cause much panic. Thanks for the help