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3ds max 2014 Render to Texture Gamma

polycounter lvl 7
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Sebostian polycounter lvl 7
I have problem with output Gamma with baking textures.
Gamma correction is OFF
de3f0a0c96.png

1. If i bake first model - i have good normal maps
2. If i render second model - and have overexposure normals! In the same scene.. (I don't change settings!)

0e5f9db480.png

And.. now if i want to render first model i have same overexposure texures like in second models...

fileOutGamma=1.0 - is not work..

Other proggrams like xNormal - not variant for me.
Very need your help...

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