Hi guys just a quick question? Wts the best practice in animate characters with armor sets over them? rig the base character and attach the armor pieces to specific bones or animated all together?? Ty
Here is my unfinished character model, I am a beginner, I really need feedback on my topology, edge flows and proportions of my character. Feel free to critique as much as you can. Thank you
For my next game, I'm going to try increase profits by also offering the art content as a package for the Unity store. Two birds one stone kinda thing. The goal artistically is to make a nice looking, hand painted recreation of Bruegel's "wedding dance" painting, while the goal technically is to keep the entire scene…
Thanks to everyone. This position has been filled. I am looking to hire a freelance artist to make some characters for a game. They would be low poly. We are looking at 2 to 10 characters based on cost. We need someone that can make a character look exactly like the artwork. This will be in the style of Mario Kart 8. If I…
Hello!, I'm a fresh graduate and I have finished my real time character based on the concept by Marko Djurdjevic. Although I have finished it, I can see many things that I need to improve on. I was still studying anatomy and clothing wrinkles while making this character so those things could definitely be better. I would…
Hello guys. I'm having a bit of trouble finding this one online.. but is there anyway to achieve this kind of look in Maya, where the 2D face is projected onto a 3D character mesh? [ame] https://www.youtube.com/watch?v=DIjON_NOzbk[/ame] I have a 3D liquid character whose form shifts and merges and cannot be uv-mapped or…
Hi all im new here and im currently in my final year doing a Games design Course at University. As such i have a research dissertation to complete and a part of this covers research into how a character has been made for a game. Now i can find plenty of documentation on the actual 3D workflows once a character concept has…
Recently I wrote my own character rigging script in Maya with which I'm rather happy. I'm now looking for advanced features to implement (such as helper joints or the capability for muscle deformation), but the information on such things seems to be quite scattered. It's crazy how many videos and resources tell me that…
Hello everyone, I am working on a character, so I thought I might create the topic for sharing some stuff and getting crit/ideas/fixes along the way. Main concept(by Eryc TSang): https://www.artstation.com/artwork/2nn2y I am doing a realistic version, but that concept serves as an overall idea about clothing. Check out the…
I'm going to divide this into two categories, since you took time to sit down and concept the character out. ==Concept== I'm finding the design busy, and this speaks to the final 3D model as well. The only thing about the silhouette of this character that speaks cowboy is the hat. But it feels out of place as the rest of…