Hello everyone,
I am working on a character, so I thought I might create the topic for sharing some stuff and getting crit/ideas/fixes along the way.
Main concept(by Eryc TSang):
https://www.artstation.com/artwork/2nn2yI am doing a realistic version, but that concept serves as an overall idea about clothing. Check out the other works, they're spectacular!
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For this point I am done with the body proportions and HP for the body/face. In fact I already textured the head, as I felt like doing it more than sculpting during weekend. I know that it is going to be a separate mesh in the end, so I went for it.
My plan for this moment is to create all the meshes that I need to pose the character, like shoes, gloves, hat eyebrow/eyelashes cards. After the posing is done, I'll get the base for cloth in MD on already posed mesh to get better result. I know that normally, I'd finish character in A Pose, but I just want to skip the part where I have to fix folds because of pose change(I can't rig)
Hardsurface will be challenging for me, but I gotta learn it after all
Thanks in advance guys!
Weaknesses that I can see atm:
- I did not work on eyes texture a lot, they're a big WIP
- Errors underneath the fat folds(eye), gotta fix them manually on normal map.
Replies
ETA: Though looking again, I think you just didn't do much to the ears at all XD
@MR.MOOSE Yeah, gotta fix that ear :P
Some work on her gear )
The bulls shirt is too distracting, unless you desaturate/lighten it a lot and even then I wouldn't be sure it won't be the center of focus.
Overall the concept has more saturated colors(which neutralize the red shirt a bit) and more of a bad girl vibe, while your girl looks more innocent and more of a survivor than an outlaw.
Also in case you are still revising geometry, her thighs are a tad too thin and unshaped, it looks a little better on the nude images on your first post.
Yes, The Last of Us is playing a big part in my reference sheet
You're right about the jersey, when I looked at it in work this morning it kinda stood out way too much for me. I gotta play with saturation, it doesn't look washed out like the rest.
I will see how the "vibe" looks like when I give her gun, knife and some pose with smirk on her face.
I'll be revisiting the legs, thanks again!
After im done with the hat, I'll push the hair on the back/neck to make is seem like they get squished there.
I made some changes to the colours of the skin, some people suggested she lacked a bit of colour and they were right
Regarding the legs proportions, I changed them a while ago, same as you, I noticed that they were too long for a teenager. I will work of them more after I get her to the pose I want
Body has no texture at all, beside colour, so I know it looks like sh... )
items like eye wetness, flattened out iris, etc. will definitely help.