Hello!, I'm a fresh graduate and I have finished my real time character based on the concept by Marko Djurdjevic. Although I have finished it, I can see many things that I need to improve on. I was still studying anatomy and clothing wrinkles while making this character so those things could definitely be better. I would like to hear your comments and critiques on this character so I can apply this experience to my next project!
Maya / ZBrush for modelling, Substance Painter / Mari / Photoshop for texturing, Marmoset for rendering.