Hi! I'm working on a cartoon-ish game at the moment and we are using vertex color only to paint our objects. Most of the time, I'm colouring per face in 3d studio, so I can get hard edges in the colouration. It works pretty fine in max, but when it comes to export it as a fbx (or any other format), the face color…
This may be a simple question to some but, recently my 3ds Max has been freezing and crashing, So uninstalled and reinstalled 3ds Max 2010 32-bit and got all the updates and components and so and so... I opened max and started to create a shape, but my primitive shapes are all triangulated....before they were quad faced…
Hi guys! When you work on a face in ZBrush, do you keep the focal angle at the default (90) for perspective view? In my current face project I ran into a discussion about the general shape of the head and indeed the looks from side and front are quite different. Then again, 90 doesn't seem crazy as a focal length. What's…
Ight, so I've been modeling for 7 years, starting from when I was 10. Its been my dream to model a fully figured anime character in 3DS Max, whom I shall name "Shiro Itami" (an original character whom I made up and drew) Its been a few months since I tried to achieve my goal, however the faces always come out as if they…
Working on my first "serious" project, and first time asking for advice/critique from someone, because I feel stuck. Making a lot of small tweaks over and over for several days already, and not making any progress. I'm trying to sculpt a female head in this kind of style, but a Caucasian instead of Asian. I need some…
Hello, I am having issues with the model I exported from zbrush. So here you can see, there are two faces on some of the parts of the models. This means when I move an edge, a face is behind it. There is not a face behind everything. In wireframe mode the 'double' wire frame is a dark blue. You can see this issue even in…
Hi guys. I was wondering what direction a model should face like the Z or X facing orientation. I heard some people can be fussy about the orientation when passing down a pipeline. Any help would be awesome.
Hey guys, Thought I'd post up one of my current projects for crit, it's an anatomy study of an elderly male face. The chest and the back of the head still have quite a way to go but I feel that it's at a decent enough stage to get some pointers. Any feedback would be greatly appreciated :)…
I just want to know what kind of techniques people use when modeling a helmet with a visible face such as: Do you model the face first then Build around?
Hello, i think you all already know about the "Nvidia GAN AI machine learning powered face generator" that is a program that analyzed like tens of thousands of photographs of real people and is now able to "make" a realistic face of a purely fictional human that never existed.I read that this "program" (or only source code…