Hi guys!
When you work on a face in ZBrush, do you keep the focal angle at the default (90) for perspective view?
In my current face project I ran into a discussion about the general shape of the head and indeed the looks from side and front are quite different.
Then again, 90 doesn't seem crazy as a focal length. What's your choice?
Replies
Those are very good to remember. I generally don't put perspective off for other than some specific clipping and measuring stuff. Somehow the non-adjusted orthoview just freaks me out!
You are right! I started this morning with the Polysphere project. I had no idea it had a different focal length! Just tried initialize and it's indeed 50.
Sculpting in it can be fine ; its great for some portraits too, since very little to no perspective can work well for that purpose. (just like regular photography portraits)
However, if you need to preview your work in real perspective (for game stuff for instance), you have no choice - you have to export to Maya, Max or Mudbox and adjust the (real) 3d cameras there.
Sometimes I like to throw my level 1 or 2 subdivision level into Maya with GoZ and see if it still matches up to my reference or concept and adjust it there using symmetry and soft selection to tweak things back into place and then reimport back into ZBrush.
Times like those makes me wish I had time to go ahead and relearn Mudbox again :P
In fact it's a game-character and I'm doing the low-poly in Max later. Sounds like a good idea to take it there already, then! Thanks for the comment!