Hi guys. I was wondering what direction a model should face like the Z or X facing orientation. I heard some people can be fussy about the orientation when passing down a pipeline. Any help would be awesome.
seems like most programs I deal with start you facing down the z-axis, y is up, and negative x is left. And when new objects are created their local axis copies that. So pretty esay to jusut stick with that unless you are invidually placing unique objects in a composed scene, or you have a boss telling you to do something different.
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Unless you're in a pipeline, with like, other people, it doesn't matter.
And if you're in a pipeline, it does matter, but you'll know what orientation to use.