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https://polycount.com/discussion/237047/the-brawl²-tournament

Zbrush export issues: some areas have double faces?

Hello, I am having issues with the model I exported from zbrush. So here you can see, there are two faces on some of the parts of the models. This means when I move an edge, a face is behind it. There is not a face behind everything. In wireframe mode the 'double' wire frame is a dark blue. You can see this issue even in zbrush when I zremesh to the lowest possible poly count. This issue happens with or without zremesher.

Information about the model: low rez model started in maya. Low rez model from maya does not have this issue. I have several iterations saved and they all have this same problem.

I've searched for an hour or so on how to fix this but I haven't found anything as I'm not even really sure what to call the issue.
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