I recently opened up a Unit Repository in an effort to improve the quality and exchange of modding for the Total War community I'm part of. One of the major things the community lacks, being composed mostly of untrained amateurs and hobbyists (having some of the lowest-spec art in mainstream PC gaming allows that), we lack…
Hello. Like you, I am excited by real time shaders. The ones around here are particularly nice. I would like to composite some realtime animation sequences but getting the entire finished shot into the viewport is impossible. I was taking screenshots frame by frame and matching the viewport color in the composite but its…
hi, I want to know what the workflow you guys dealing with texel density in this room I have many props. my question is what the best way to make all equal in texel density so I don't find the chair texture resolution higher than the table. is it about : - decide the texture per meter let say I decide to be 512px per 1…
Recall to Hell: > the whole Modsite: http://recalltohell.d3files.com/ We're the recall to hell mod team [31 members] creating some more intensive and atmospheric game-mod for doom3, here is our portfolio: Some of our Models: > more models Some of our Screenshots: > more screenshots Some of our Blueprints/Concepts: > more…
So, we've just started learning Zbrush in school, and I've been having loads of fun. I decided to sculpt a head and played around a lot in the process. I wanted to give it a very simple rig to move around the shoulders and head with, but that didn't turn out too well so I just deformed the mesh. Feedback is welcome, on…
Real time model from my deer study that I made during the course Sculpting Anatomy: From Animal To Creature with Gaël Kerchenbaum at CGMA. https://www.artstation.com/gaelkerchy https://www.artstation.com/artwork/L2BoOK After some feedback I applied to my study I decided that I would take it to the next level and make a…
Ok, so I'm new at taking the idea modeling to low poly in regard for use in a game engine. I'm starting out simple. I've done some research on mapping and such as I've really only focused on the modeling aspect itself in high poly. Right now I'm working on a Pick head Axe in 3Ds Max. From what I understood from various…
I have been out of 3D modeling for about a year and a half now, and even before I stopped I wasn't very good. But im going to do my best to pick it back up again, here is a character that I drew and then tried to model. I'm getting some weird shadows all over the head (maybe because I didn't light the scene, not sure) and…
Hi all, i hope i've got the right spot for this question, apologies if its not the correct forum. I have a rigged head in Maya which has full face controls set up on it. What i want to do is move the controls so i have a facial expression and then make a duplicate of the head mesh to export as an obj/fbx which retains the…
I've been hired to create some drapery that will be used for a real-time cloth sim - blowing in the wind and such. I didn't get many specifics, only that I should not model any creases or folds as the physics will take care of that in real-time. Any suggestions? Should I just make a randomly tesselated plane that hangs…