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Mesh for real-time cloth physics

hyrumark
polycounter lvl 12
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hyrumark polycounter lvl 12
I've been hired to create some drapery that will be used for a real-time cloth sim - blowing in the wind and such. I didn't get many specifics, only that I should not model any creases or folds as the physics will take care of that in real-time.

Any suggestions? Should I just make a randomly tesselated plane that hangs fairly straight?

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