I've been hired to create some drapery that will be used for a real-time cloth sim - blowing in the wind and such. I didn't get many specifics, only that I should not model any creases or folds as the physics will take care of that in real-time.
Any suggestions? Should I just make a randomly tesselated plane that hangs fairly straight?
Replies
Try to use some of the tools that are done there.
some links:
[ame]http://www.youtube.com/watch?v=b9JYo32dHZY[/ame]
and the official help entry:
http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/garment_maker_modifier.html
it's typically used in physics especially FEM
http://hpfem.math.utep.edu/felina/attachment/wiki/Projects/piece1.png
http://foxmath.blogspot.com/2007/04/centroidal-voronoi-tessellations-vs.html
http://etd.lib.fsu.edu/theses/available/etd-04132008-220940/unrestricted/Hoa_dissertation.pdf
[ame]http://www.youtube.com/watch?v=xGMifo9Dsvk&feature=related[/ame]