hi,
I want to know what the workflow you guys dealing with texel density
in this room I have many props.
my question is what the best way to make all equal in texel density so I don't find the chair texture resolution higher than the table.
is it about :
- decide the texture per meter let say I decide to be 512px per 1 meter.
- I make all props 512px per 1 meter and if there small props I share the UV with other props.
is that what people do or did I misunderstand the concept ?
or is it about I model fpr each props in 2048 res then in the engine I control the resolution ?
still give me headache on how to deal with resolution specially about texel density until now Iam confused.
Replies
can you help me if my explanation is correct or not.
let say in this room there is 4 things table ,chair,telephone and floor . I setup texel scale 1 meter = 512
now all props are equal I put it in 3 separate texture :
table with phone =512x512
floor = 512x512
chair = 256x512
is this how it meant ?
and if I want to make it atlas
I put all in one texture but I end up with space is this consider ok ?
the UV is 1024x1024 I put all props in one UV but I end up with 512 space...
..
so all I need to do is planing first.
like the wasting space maybe I add more stuff on it or put the floor in separate so I got 512*512 and one with all props in 1024*512.
one more question if I planing to make each props have their own texture. and I make it hi res 2048. then in the engine I reduce it to 256 or 512 to fit with the level texel density is this method fine ? since I am planing to use the telephone or other props in different level and cutscene.