1 PRODUCTION PREP Hey folks, This is my first proper post on Polycount, and I hope that I post on here as frequent as I do on Instagram (lol). I came across This concept by Yizard and instantly gravitated towards the design and the potential it has. I sent him a quick message to get the greenlight on modelling this: Snokko…
I am remaking a staple character of my creation that wears a long coat. I have a question regarding how one rigs such a long coat. What I normally do is to make the lower coat a separate part and simply combine them via rigging. I also saw alternatives where the flowing coat is part of the body but it has multiple bones…
Hi PolyCounters :) I started a new project and i wanted to take you all on my "skill-grow-trip" x-D If you have ANY advices/blames/praises or what ever, please share it with me, as an aspiring artist i guess there is no better chance to grow beside other great artsists who tell each other what is wrong or what can be…
In between freelance a car accident and all of the other jobs that I hold down to pay the bills I've gone back to improve the Madureira Apocalypse I started a long time ago and shelved. The head is the only thing I ended up keeping. I have him the naughty bits because the last time I did a cloth sim piece I didn't give the…
Didn't think I would have time to participate, but I'm gonna try to throw together an idea I had for this, especially since the Character Creater does a lot of the early heavy lifting, so I can focus on the design and clothes. My idea is a space mechanic, but I'm basing her suit design on a style of Indian dress, called a…
Hi.I need 20 Lowpoly models with texture. Not cartoon or anime style.Such as... - Texture maps: size 2048. Diffuse and Normal. Formate JPG.- Pay by paypal.- Monsters. Every monster have two types. Such as, Monster with claw. Monster with claw and Tusk. Two levels of the same monster. Now, you done from 2 models. Like that…
We're looking for 3D character animators and riggers to skin character models to the default UE4 Mannequin skeleton and create realistic 3rd person and 1st person animations for an Unreal Engine 4 game. Feel free to apply if you are solely a rigger OR an animator, although we'd absolutely love to have someone who is…
Hey Polycount, little while since I started a new wip, have been getting increasingly frustrated with my previous projects becoming unfinished dust gatherers. So I decided the only way to combat this was to force myself to work on a project every day until it's finished, and I've been doing just that for the past week or…
Hello everyone, Currently I am taking part in one of the classes on Game Art Institute with Adam Skutt. Class is great, Adam is an amazing teacher! I'd be looking for some visual feedback. I've never done any kind of texturing, so I am afraid I might overdo some stuff. I am planning to create only a bust and then transfer…
The concept was to make a post apocalyptic character that will suit the previous weapon model I made. I modeled the base in Maya 2016, sculpted some of the parts in Zbrush, made cloth in Marvelous Designer 5 then I polished it in Zbrush, all base materials were made in Substance Designer and I finalized it in Substance…