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[UE4] Apocalypse Survivor

derickpabalan
polycounter lvl 6
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derickpabalan polycounter lvl 6

The concept was to make a post apocalyptic character that will suit the previous weapon model I made. I modeled the base in Maya 2016, sculpted some of the parts in Zbrush, made cloth in Marvelous Designer 5 then I polished it in Zbrush, all base materials were made in Substance Designer and I finalized it in Substance Painter before setting up my scene in UE4.

This was an artwork I made for practice. I learned a lot during the process of making this character. From exploring and sculpting in Zbrush, making cloth in Marvelous Designer. to setting up materials and scenes in Unreal Engine and aesthetic stuff that really helped me improve as an artist. The weapon concept was made by Mauricio Tejerina.

I'd really appreciate criticisms that will help me improve as a 3D artist. Thank you, guys!




Apocalypse Survivor by derickpabalan on Sketchfab

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