Hi PolyCounters
I started a new project and i wanted to take you all on my "skill-grow-trip" x-D
If you have ANY advices/blames/praises or what ever, please share it with me,
as an aspiring artist i guess there is no better chance to grow beside other great artsists who tell each other what is wrong or what can be improoved!
This is the concept of
giorgio baroni (to clear things up, i asked him if it is ok if i realize his concept, just in case
)
Concept:
Current Progress:blocked out rough shapes:
and created clothing in MD:
than i refined some of the blockouts:
imported as new avatar, translated the stuff from the chest away and importat that as a "morph target" to get a bwetter simulated-looking cloth:
Replies
Yes the body is still super alpha, what i have planned is that i define the arms/hands more (like muscular and here and there a few veins)
Also the shooes are still missing (looking like some adidas sneakers or so)
modeled and rendered the katana to get a first impression of it
i am not sure if i should bake those "straps" around the grip onto the grip itself or keep the striips to "maintain" a better feeling/shape
About the Hat, you where right so i adjustet the size a bit and it fits much more closer to the ref.
Can you elaborate about the "Mmost of the gear in the concept feels a good bit larger to my eye", i am not quirte sure what gears you mean?
The shouder pads is something i am fighting a bit, i once had it like in the ref. but changed it because i would had some trouble when i wanted to bend his arm the pad was in the way, then i changed it so the arm could bend again. Yesterday i hit me, i could have leave it as it was, i only have to add "space" between the arm and the pad (something like a thick bandage where the pad is attached to the arm).
especially the part with "child laden with adults clothing"
Thanks