Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Dear All, I would like to ask what the subject means. i read this article: http://www.zspline.net/blog/a-3d-game-asset-workflow-part-i/ and below the "If a single artist works on the asset from start to end, the workflow can be optimized:" you can read "Low poly object hi-def texturing". I wonder what does it mean. In the…
Hey guys, it's my first post here so hopefully I am not stepping on any toes. I couldn't find any rules page, could someone possibly direct me to any posting rules? I definitely want to become an integrated part of this community:) So my question is, do I need to learn photogrammetry to work in the film/commercial industry…
Hey all. So I'm trying to use DDO for a character for the first time and for some reason its just not applying the details to my texture. When I use the Preview I can see everything fine but when I hit the DDO button its like almost nothing is applied to the texture. Its only around the very edges of my texture which is…
I didn't model this, it was made by ImBrokeRU, I'm sure many people have seen it, but anyways, I textured this a few months ago and it seemed good back then ( Somehow ). But I re-textured it and it took about roughly 5.5 hours but I fixed it. Here's the comparison. BEFORE >> AFTER >>
Hey, I'm very interested in learning more about texture theory. Does anyone have any good sources? I am interested in practice and how to follow a correct workflow, however I would like to investigate more of the theory behind textures. Thanks for any help.
Hi, I am fairly new to ZBrush been using for about 6 months. I created a 3D model using photogrammetry and Agisoft Metashape. I then exported the model and imported it into ZBrush then duplicate it so I always have an original. The mesh is always super dense and untidy so I like to remesh my models. I do this using…
I am a current student at the Art institute of Atlanta, and I have had a Texturing class, But I am not able to create anything as amazing as what I have seen on here. And I was wondering if anybody could recommend and tutorials on texturing, for someone who is looking to become a Enviroment Artist/Prop Artist Besides the…
Hello Polycounters! I'm new to the community and am looking to improve my work :) I did this hand-painted texture for a class and now that the class is over I want to work on it a bit more to improve my painting skills. I come from a more traditional art background, charcoal and the like, so digital is still pretty new for…