Hey, I've done a lot of research into map creation for rendering skin, but still have a few questions I wanted to ask to clarify. Currently I've finished diffuse and displacement/bump maps based on xyz scans. I know that I need a gloss and a spec map which seem fairly straight forward to create in mari. One of the things…
I'm looking for a way to give an object an inner glow, similar to the effect seen in this Cinema4D article: https://lesterbanks.com/2014/11/create-inner-glow-effect-c4d/ The article mentions using an 'ambient occlusion pass that is piped into the luminance channel of the texture that you are using'. I'm still learning SP,…
Heya guys an gals got some awesome feedback from here last time and fixed alot of issues, now for the final touch im trying to learn to make a cage. I was watching a TuT which explains them but the way the tool expanded the mesh was not working the same way for me, it was just "scaling" the mesh up not expanding it. Anyone…
Hi! I have recently signed up for the 30 days free trial of Quixel Mixer and its awesome and very easy to use. I have created some materials in the Mixer by blending together a bunch of surfaces and it looks very nice. But there are some issues when I send it to 3ds max. In the Quixel Mixer Export section I click on the…
We are currently looking for 3D artists to model and texture female outfits for our upcoming 3rd person mobile title. We are working on a female character model which will be the base shape for all future outfits. Once completed we will send through a base version of our character to use as a mannequin. The Work will…
We are currently working on a mobile game, where the existing model's tri-count needs to be increased, along with new hand painted textures are required. Below is an example of the texturing style. We have around 10 existing animals that need to be remastered (modelling / textures): Wolf Bear Cat Fox Tiger Deer Moose…
Hi Guys! I don't know how to script. Everything I've done so far is relying upon Maxscript listener. I'm trying to automatically change vertex colors on the selected mesh ( any object which I've applied the Edit mesh modifier). However, when i try to select the Vertex color on the Edit Vertex Colors tab, nothing shows up…
Hello folks. I'm working on an art test for a company in my city. The things were going pretty smoothly until I encountered texel density. I found several approaches to adjust texel density but none of them worked well for me. Requirements for the model are: 2048x1024 texture 200px/m2 texel density 4px UV padding From the…
We are currently working on a mobile game, requiring hand painted textures for our environments. A very light PBR look is acceptable. As long as it matches the rest of our game assets. We have around eight existing trees that we would like improved textures for: Birch Conifer 01 Conifer 02 Hanging Plant Oak Tree 01 Tree 02…
hello everyone! i have a problem with my mesh when i was trying to export my mesh from maya (lowpoly) the normals in maya are normal but for some reason in SP 2019 dont seem to work fine i tried everything -Unlocking normals -Turning on Smoothing groups when trying to export and OFF as well whatever i do i still get that…