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most annoying Maya to SP problem i ever had

dimdim
polycounter lvl 3
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dimdim polycounter lvl 3
hello everyone!

i have a problem with my mesh when i was trying to export my mesh from maya (lowpoly) the normals in maya are normal but for some reason in SP 2019 dont seem to work fine
i tried everything
-Unlocking normals
-Turning on Smoothing groups when trying to export and OFF as well
whatever i do i still get that issue

this is the mesh in maya
this is how it shows up in SP

This is the mesh with a baked Normal map

this is the mesh in Marmoset 

this is in marmost with the baked Normal map

im not sure how to fix this...also the rest of the meshes looks fine and get baked fine no issue with it only this Part that got me so annoyed

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