hello everyone!
i have a problem with my mesh when i was trying to export my mesh from maya (lowpoly) the normals in maya are normal but for some reason in SP 2019 dont seem to work fine
i tried everything
-Unlocking normals
-Turning on Smoothing groups when trying to export and OFF as well
whatever i do i still get that issue
this is the mesh in maya
this is how it shows up in SP
This is the mesh with a baked Normal map
this is the mesh in Marmoset
this is in marmost with the baked Normal map
im not sure how to fix this...also the rest of the meshes looks fine and get baked fine no issue with it only this Part that got me so annoyed
Replies
If not, make sure that you perform maya "cleanup" check before export. In 90% cases with that kind of issue topology has nonmanifold geometry or UVs has places with one vertex connection.