Hey, I've done a lot of research into map creation for rendering skin, but still have a few questions I wanted to ask to clarify.
Currently I've finished diffuse and displacement/bump maps based on xyz scans. I know that I need a gloss and a spec map which seem fairly straight forward to create in mari.
One of the things I'm stuck on is creating an sss map and an sss weight map. I've seen some artists who look like they've taken an AO map and overlayed it over a desaturated version of the diffuse map with hue changed in places to make an sss map - not sure if I'm right there (see pic1). But at the same time theres artists on the Marmoset toolbar tutorials & xyz pages where that use multiple sss maps for deep/mid/shallow scatter skin sss so not sure whats what and what the real difference is between these two methods are... it seems a bit of a grey area (see pic2) I'm rendering in Arnold 5 for maya 2018 and it seems that SSS layers have been removed on the aistandard shader and just limited to a single slot..
For the sss weight map (or is it called the sss mask like in pic 1?), am I right in saying that it can be created using a transmission/thickness map in SP or Toolbag. At the same time Şefki Ibrahim's work (see pic 3) shows the sss weight map in the bottom right hand corner that looks really blurry and with some procedural noise (?) added, so not sure what produces the best results now or if I'm on the right track. I thought that Knald seemed great for this but I don't think it supports udims at the mo
Also I wanted to utilise the skin pore details from the xyz scans in the spec map so that in the final render the pores/skin wrinkles don't look flat when the sss is applied and 'pop' more ... would creating a cavity map thats overlayed/multipled over the spec map be the best solution for this? Again I thought Knald would be the best approach for this but no udim support
Sorry for all the questions, just wanted to be certain before I start
Many thanks for whoever can help me
Pic1
Pic 2
Pic 3
Replies
I read up on the older emily project but didn't know there was a newer one so will defiantly check it out. Thank you again for answering my (annoying) musashidan, was very helpful and cleared up a lot of questions!